The starting position. White moves first, and that single tempo is the whole reason opening theory exists.
Queen's Gambit
The oldest main road of 1.d4, and a gambit in name only. One plan for every reply Black can choose.
Play a move on the board and I’ll answer it. ← → to step.
38,925 master games after 4.cxd5· White 48%· Draw 27%· Black 25%
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The idea in one paragraph
White attacks the d5-pawn from the side with . It is a gambit in name only: the pawn is not really offered, because after Black cannot hold it without losing more. What White is after is the centre. If the d5-pawn leaves, e2–e4 follows; if it stays, Black has to choose how to hold it, and every choice costs something. shuts in the c8-bishop, spends the c-pawn on defence rather than on ...c5, blocks the c-pawn and gives a pawn away. This course meets each of them with one chapter.
The pawn structure
The structure to learn first is the Carlsbad, from the Exchange Variation. After cxd5 exd5 and ...c6 neither side has a c-pawn where it started: White has a2 and b2 on the queenside against Black's a7, b7 and c6, two pawns against three. That count is where the minority attack gets its name. White pushes b4 and b5 to leave Black a weak pawn on c6; Black, whose pawns point the other way, plays on the kingside with ...Ne4, ...f5 and ...Ng6. The other chapters reach the other great structures: an isolated d-pawn for White in the Accepted, one for Black in the Tarrasch, and the c6 and e6 wall of the Slav.
The plans
♔ White’s plans
- The minority attack in the Carlsbad: the rook to b1, then b4, a4 and b5, and after bxc6 Black has a backward pawn on c6 on a half-open file. The Exchange chapter sets it up and the deep dive plays it out.
- The other Carlsbad plan: f3 and e3–e4. It is why the knight goes to e2 rather than f3, and it is what Botvinnik played against Keres in the model game.
- Against the Accepted and the Slav, take the pawn back with Bxc4 and then use the centre: e3–e4 when Black allows it, or an isolated d-pawn with open lines when Black trades on d4.
- Against the Tarrasch, play against Black's isolated pawn on d5: the bishop on g2, a knight on d4 in front of the pawn, and as many trades as Black will allow.
♚ Black’s plans
- In the Declined, trade pieces until the cramp is gone. is the Tartakower and the Lasker; both aim to swap two pairs of minor pieces and free the c8-bishop.
- In the Carlsbad, attack on the kingside with ...Ne4, ...f5 and ...Ng6, or stop the minority attack at once with ...a5.
- Hit the centre with ...c5, either at once (the Tarrasch) or after giving up d5 (the Accepted), and accept an isolated pawn in exchange for free piece play.
- In the Albin and the Chigorin, give up structure for activity: a pawn on d4 that cramps White, or two knights and a lead in development against the bishop pair.
Traps and things that lose games
The Elephant Trap
and Black is a piece up for a pawn. The knight on f6 only looked pinned: taking the queen is answered by a check that wins White's queen straight back. Against , play or and the trap never appears.
The pawn that cannot be held
and the queen hits the rook on a8 along the long diagonal, through the two squares the captures have just emptied. blocks, and takes the knight with check. After the same trick is not there, because the knight stands on f3.
The Rubinstein Trap, from the Carlsbad
and traps the black queen: her only legal move is to take the bishop, and the queen on c2 takes her back. Alekhine reached this exact position against Rubinstein at San Remo in 1930; Rubinstein did not take the knight, played , and lost anyway.
The Lasker Trap, in the Albin
and White's position falls apart: wins the queen on d1, and is no better. The knight is the right promotion because a new queen on g1 would simply be taken, while the knight comes with check. Answer with , or better, play and never allow it.
Play this if you want positions you can understand. Each chapter has one or two clear plans, the structures come back in the Nimzo-Indian, the Catalan and the Caro-Kann, and there are very few ways to lose quickly with White.
Your learning path: Queen's Gambit
Beginner → GrandmasterThe Queen's Gambit is a course in pawn structures. Learn one chapter at a time and you will recognise these positions for the rest of your chess life.
- FoundationWeeks one to two
Goal. Know why the c4-pawn is not really a gambit, and have one healthy setup against each reply.
- Why 2...dxc4 does not win a pawn: after 3.e3 b5? 4.a4 c6 5.axb5 cxb5 6.Qf3 the rook on a8 is hanging on the long diagonal.
- The Exchange setup against the Declined: Nc3, cxd5, Bg5, e3, Bd3, Qc2, Nge2 and O-O. Nearly the same eight moves every game.
- The four replies you will meet most: 2...e6 (Declined), 2...c6 (Slav), 2...dxc4 (Accepted) and 2...Nc6 (Chigorin).
DrillPlay twenty games with the Exchange Variation. One structure, one plan, repeated until it is automatic.Common mistakePlaying cxd5 at random in other positions. The Exchange is a commitment: you get a clear plan, and Black gets the e-file and a free hand on the kingside.Move on whenYou can reach the Exchange setup against any Black move order, and you know what to do against 2...dxc4. - StructureWeeks three to eight
Goal. Understand the Carlsbad and the isolated d-pawn, the two structures most chapters lead to.
- The Carlsbad skeleton and what is missing from it: neither side has a c-pawn on its own file. White has a2 and b2 against a7, b7 and c6.
- The isolated d-pawn from both sides: yours in the Accepted, Black's in the Tarrasch. The same squares matter in both, d5 and the square in front of the pawn.
- The knight to e2 rather than f3 in the Carlsbad: it keeps f3 free for the pawn and can still reach g3 or f4.
DrillSet up the Carlsbad and play only the minority attack: Rab1, b4, a4, b5, bxc6. Do it ten times against an engine and watch the backward pawn appear.Common mistakeStarting the minority attack before the pieces are placed. Rab1 and Qc2 come first, then the pawns.Move on whenYou can draw the Carlsbad and the isolani from memory and name both sides' plans in each. - PlansMonths two to five
Goal. Choose between plans in the same structure.
- Plan A in the Carlsbad, the minority attack: the deep dive walks through it move by move.
- Plan B, f3 and e3–e4: Botvinnik's choice in the model game, and the right one when Black has stopped b4 with ...a5.
- With the isolated pawn: when to attack, when to push d4–d5, and why Kramnik declined it altogether in the model game.
DrillTake the position after 11.Rab1 and play each Carlsbad plan once against an engine. Note which one it defends worst.Common mistakeSwitching plans halfway through the pawn moves. Pieces can change their minds; pawns cannot come back.Move on whenYou choose your plan from where Black's pieces are, not from habit. - MasteryOngoing
Goal. Cover the rest of the 1.d4 d5 landscape and the endgames that follow.
- The sharp replies: the Albin, the Chigorin and the Schara Gambit. Each costs Black something, and each punishes a careless White player.
- The Semi-Slav and the Cambridge Springs, which this course only meets in the deviations.
- Rook endgames with a weak pawn on a half-open file. Many Carlsbad games end there.
DrillPlay through twenty Carlsbad games by Botvinnik or Karpov, covering the moves and guessing each one.Common mistakeNeglecting the Slav because the Declined is more common in books. In the archive the two are played almost equally often.Move on whenYou have a prepared answer to every second move Black can make.
Whose games to study
Botvinnik for the Carlsbad, Rubinstein for the Tarrasch from White's side, Karpov for the slow squeeze, and Kramnik for the modern Accepted.
What to learn after this
Add the Catalan. It uses the same c4 and d4 pawns with the bishop on g2, and gives you a second, quieter way to play for a win.